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One
virtual arsenal does them all -
Whichever light saber, tennis racket, baseball bat, katana, golf club, gun, whip or even fishing rod, you can now control its virtual counterpart with natural instinctive swings as easily as the real thing. With Stealth Track, the first affordable but ultimate 3D/6-DOF controller, comes the dawn of full 3D gaming experience. This
technology is the most cost-effective (priced around a 2D mouse)
mean for full-spherical, 3D/6-DOF motion tracking that previously can only be
achieved by expensive magnetic or ultrasonic trackers costing thousands of
dollars. Imagine
that the gamers can now interact with baseball just by swinging a bat like in
real life, with precise 3D physics of ball’s return, or chop targets along any
desired plane-of-cut in sword games. It
also has the further advantages of being wireless, accurate,
real-time, easy to use, has no moving parts and interference-tolerant. This
would remedy the one last regret of sword/sport action games – so far players
can’t have a realistic saber-fight with instinctive swings. Chopping
target along any plane-of-cut
6-DOF
Gun-tracking working on all types of monitor While
being suitable for inputting natural instinctive sword/bat swinging movements in
sword/bat-action games, it can also be used for gun-tracking in shooting games
that to-date can only be achieved with the “Guncon” technology.
Its main advantage over “Guncon” is that it can be used with
all types of display hardware (LCD, Plasma, CRT, projector, etc) while Guncon can only be used with conventional bulky CRT monitors.
With LCD and Plasma HDTVs (which both PS3 and Xbox 360
have catered for) becoming more popular nowadays, this technology is expected
to become the dominant mean for console-based shooting games. Its
6-DOF tracking is also capable of combining the joystick function for locomotion
controls with gun-pointing function in the same device.
It is also wireless. Wireless 6-DOF gun-tracking on any monitor type
Healthy Gaming It is also a mean for achieving “healthier gaming” – a trend
initiated by the dance pad. The
“game pad generation” saw the increase in obesity because the kids just sit
on the couch for hours – only their fingers are being exercised, while the “Dance-Dance
Revolution” would require them to exercise their legs.
The “Stealth Track” would further increase the gamers’ level of
exercise while gaming because they will be exercising their upper abdomen and
arms as well.
Virtual golf with realistic physics Why
ultimate Technology ? Its underlying basis of sell is that we live in a 3D world and hence our
natural interaction skills are actually 3D/6-DOF, but the current consumer-level
input devices (gamepad, mouse, keyboard, joystick, dance pad, etc.) are all 2D.
So far the games’ HCI has been built on superimposing/convoluting 2D
inputs in the virtual 3D world, which is highly unnatural and require the
players to put in steep learning curve and spend weeks getting familiarized with
the controls.
This
technology, together with existing 3D graphics and sound hardware,
would for
the first time provide the mass consumers the full 3D gaming experience. For decades to come, this
technology is, by a huge edge, hard to be circumvented by any competing
technologies (magnetic/ultrasound, gyro/acceleration sensing, etc) in terms of
cost-effectiveness. It is therefore
expected to stay for a long time. It
is a firm step in the evolution of gaming interactivity.
Stealth Track is an extremely flexible tech - we have long-term plan to extend it
to homebound consumer-level VR - it can eventually be used with arbitrary
number of receivers arranged in an all-surround configuration, suitable with
surround display techs such as VR goggles - imagine that you can play
all-surround Ninja action game where ninjas can strike you from all
directions, and you have to physically turn your body 360 degrees to fight
them.. Thus it is a good bet to
follow and develop - will be here to stay for a long time to come.
Coming soon…. Click here to download the " Stealth Track in Operation" demo videos. |
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